Organizers Reach Thousands at Game Developers Conference, Connect to Anti-Fascist Struggle
Liberation News
Hasan takes a look at how the video game industry has grown into a $139 billion a year business and a cultural force. While gaming is more prominent than ever, some of the most popular video games are made under unfavorable working conditions. Hasan examines the exploitative labor practices at game developers like Epic and Riot Games, and the ways in which workers are finally fighting back.
Cultural critic and gamer Anita Sarkeesian explores how the Damsel in Distress became one of the most widely used gendered clichés in the history of gaming and why the trope has been core to the popularization and development of the medium itself.
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