Media Bits and Bytes - January 14, 2020
Portside
Hasan takes a look at how the video game industry has grown into a $139 billion a year business and a cultural force. While gaming is more prominent than ever, some of the most popular video games are made under unfavorable working conditions. Hasan examines the exploitative labor practices at game developers like Epic and Riot Games, and the ways in which workers are finally fighting back.
From outlawing bowling in colonial America to regulating violent video games and synthetic drugs today, Mark Stein’s Vice Capades examines the nation’s relationship with the actions, attitudes, and antics that have defined morality. This humorous and quirky history reveals that our views of vice are formed less by morals than by power.
Cultural critic and gamer Anita Sarkeesian explores how the Damsel in Distress became one of the most widely used gendered clichés in the history of gaming and why the trope has been core to the popularization and development of the medium itself.
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